Technobabylon is something truly wondrous.A bold science fiction adventure filled with genetic engineering, virtual realities, and all-seeing secret police.Technobabylon already has me intrigued, with a compelling start, intelligent puzzles, and a believable world.Technobabylon is the cyberpunk adventure game you've been waiting for.Technobabylon does a great job of showcasing the very real hearts beating among the synthetic within its vast, cybernetic city.Those with a penchant for cyberpunk will not want to miss out on this -Read Retro.A memorable adventure backed by a believable setting and driven by a strong narrative.Technobabylon is a fun, futuristic romp that fans of cyberpunk will love.Its story and presentation are phenomenal, and I think it is without question one of the best games of this year.A gloriously tangled web of choice, consequence, and the world left behind.It’s well-paced and written, with plenty of surprising twists. Technobabylon proves that you can teach the aging dog of cyberpunk some new tricks.a long, detailed chunk of hefty sci-fi, with some careful character work. But when Charlie’s past comes back to haunt him, he and his partner find themselves on opposite sides of the law, with Latha’s fate in the crossfire. An agoraphobic net addict named Latha Sesame might be the next target. Genetic engineering is the norm, the addictive Trance has replaced almost any need for human interaction, and an omnipresent AI named Central powers the city.ĬEL agents Charlie Regis and Max Lao are investigating a serial Mindjacker who is tapping into the neural wiring of seemingly ordinary citizens, stealing their knowledge and leaving them dead. Voice acting is excellent, in particular scavenger Amy (Shelly Shenoy), who is the protagonist, and main villain Tiberius (Abe Goldfarb, who played Joey in the Blackwell series).City of Newton, 2087. Frankly, some things about the endings don't make a lot of sense, but I won't go into that as we would enter spoiler territory. There are three different epilogues depending on a choice at the last moment which isn't influenced by previous in-game decisions. The poor live in fear, superstition, and squalor until they die. ![]() The rich receive regular doses of vaccinations in exchange for their unconditional government support. There’s never enough food, water, or vaccine to go around. I don't particularly like adventures which punish you at every turn, but in this case it would have been nice to allow the player to make mistakes and plan poorly, with negative results. The ruling Aristocrats a faceless oligarchy that controls all resources have unchallenged authority. ![]() For example, an evasion from a supposedly inescapable prison feels anticlimactic, and so does the revolution which has been building up for the whole game. Shardlight starts strongly and never lost my interest, but the last act is rushed. Add to this a death cult focused on a mysterious masked figure, the Reaper, and you have a compelling premise. The masses live in poverty and are plagued by a deadly epidemic, the Green Lung the ruling Aristocracy hoards the cure and distributes lottery tickets with the chance to win a treatment to those who volunteer for dangerous jobs. Shardlight has an interesting setting, probably inspired by Dishonored: a post-apocalyptic society with a Neo-Victorian style and a strong class division. While overall I enjoyed all these games, I really hope they don't go further in that direction. ![]() although the trend seems to be heading towards easier solutions: compare the Blackwell series to Shardlight, Unavowed and Lamplight City. I like Wadjet Eye games: they scratch my itch for old-school point-and-click adventures with pleasant retro graphics, competent writing and puzzles which are neither frustrating (no pixel-hunting, for example) nor so easy they become pointless.
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